<?xml version="1.0" encoding="utf-8"?>
<SCENE_EFFECT xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
        xmlns ="urn:dsfx0">
    


  <DST_STATE_GROUP>
    <NAME>Test</NAME>
    <DEPTH_ENABLE protected="1">true</DEPTH_ENABLE>
    <DEPTH_WRITE protected="1">false</DEPTH_WRITE>
    <DEPTH_FUNC protected="1">LessEqual</DEPTH_FUNC>
    <STENCIL_ENABLE>false</STENCIL_ENABLE>
  </DST_STATE_GROUP>
  
  <BLEND_STATE_GROUP>
    <NAME>Accumulation</NAME>
    <SEPARATE_BLEND protected="1">false</SEPARATE_BLEND>
    <TARGET protected="1">
      <ID>0</ID>
      <BLEND_ENABLE>true</BLEND_ENABLE>
      <LOGIC_OP_ENABLE>false</LOGIC_OP_ENABLE>
      <COLOR_W_MASK>All</COLOR_W_MASK>
      <COLOR_SRC_BLEND>SrcAlpha</COLOR_SRC_BLEND>
      <COLOR_DST_BLEND>One</COLOR_DST_BLEND>
      <COLOR_BLEND_OP>Add</COLOR_BLEND_OP>
      <ALPHA_SRC_BLEND>One</ALPHA_SRC_BLEND>
      <ALPHA_DST_BLEND>One</ALPHA_DST_BLEND>
      <ALPHA_BLEND_OP>Add</ALPHA_BLEND_OP>
    </TARGET>
  </BLEND_STATE_GROUP>

  <RAST_STATE_GROUP>
    <NAME>Transparent</NAME>
    <FILL_MODE protected="1">Solid</FILL_MODE>
    <CULL_MODE protected="1">None</CULL_MODE>
    <IS_FRONT_CCW>true</IS_FRONT_CCW>
    <DEPTH_BIAS protected="1">1</DEPTH_BIAS>
    <DEPTH_SLOPE_FACTOR protected="1">1.1</DEPTH_SLOPE_FACTOR>
  </RAST_STATE_GROUP>
  
  <TECHNIQUE>
    <NAME>Default</NAME>
    <PASS>
      <NAME>Default</NAME>
      <RASTERIZER_STATE>Transparent</RASTERIZER_STATE>
      <DEPTH_STENCIL_STATE>Test</DEPTH_STENCIL_STATE>
      <BLEND_STATE>Accumulation</BLEND_STATE>
    </PASS>
  </TECHNIQUE>

</SCENE_EFFECT>
